rFactor 2 (Novedades, Screens, informacion de ISI)
Moderador: Organizacion
- Eddy
- Piloto NRD Veterano

- Mensajes: 1022
- Registrado: Mié Sep 23, 2009 7:05 pm
- Volante: g25
- Nick rFactor: Eddy
- Ubicación: Malaga
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
si ,pero nada ...
edito : despues de desinstalar y reinstalar , me va bien .... graciassssss
edito : despues de desinstalar y reinstalar , me va bien .... graciassssss
Debut f1 gp ESPAÑA 2010
- LoCuRa
- Prensa

- Mensajes: 2060
- Registrado: Mié Sep 16, 2009 10:52 pm
- Volante: FANATEC
- Nick rFactor: LoCuRa
- Ubicación: (Guipuzkoa)
- Has thanked: 108 times
- Been thanked: 49 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
Ya tenemos una nueva actualización del rFactor 2 beta, la segunda:Build68
tambien ha salido el mod gt oficial de Rfactor 2
ISI1050-v10-GTWorldEndurance.rfmod.torrent
tambien ha salido el mod gt oficial de Rfactor 2
ISI1050-v10-GTWorldEndurance.rfmod.torrent
Debes siempre luchar por ser el mejor, pero jamas debes pensar que ya lo has logrado
- ninja
- Colaborador

- Mensajes: 1770
- Registrado: Mié Dic 01, 2004 1:00 am
- Volante: GP25
- Nick rFactor: Ninja
- Ubicación: Valencia
- Has thanked: 164 times
- Been thanked: 7 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
gracias Locu 
Jose R. Juan, Manager
IGNICCION RACING TEAM. Fundado en el 2001
Director y socio fundador
Por equipos NRD F1 2016
Por equipos NRD F1 2018
Por equipos NRD F1 2011, 2012, 2013 y 2014
Kedadas Karting NRD 2011
y
2h de resistencia Karting La Pobla 2012 (Active Racing)
y
2h de resistencia Karting La Pobla 2016 (Active Racing)
19º 24h Resistencia Ascari 2016, 20º 2017, 21º 2018.
Con un Golf gti MK3 Cat. 150cb En tres años mejorando el coche en 6"
IGNICCION RACING TEAM. Fundado en el 2001
Director y socio fundador
19º 24h Resistencia Ascari 2016, 20º 2017, 21º 2018.
Con un Golf gti MK3 Cat. 150cb En tres años mejorando el coche en 6"
- mansadum
- Piloto NRD Famoso

- Mensajes: 355
- Registrado: Dom Ene 20, 2008 9:47 pm
- Volante: DFP
- Nick rFactor: MansA
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
hoy an sacado otro update
mejora mucho el rendimiento con las ati
saludos
mejora mucho el rendimiento con las ati
saludos
Mansa tanta gloria llevo ,como paz dejo
- Sr_DB
- Prensa

- Mensajes: 3621
- Registrado: Lun Sep 29, 2003 2:00 am
- Volante: Logitech G27
- Nick rFactor: SrDB
- Ubicación: Valladolid, aunque soy de Burgos
- Has thanked: 3 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
Saludos!!!
Tras más de 2 meses sin novedades importantes, hoy ha salido un "update" (parece que hay varias mejoras gráficas) así como actualizaciones en los Mods Megane, Formula Ranault 3.5, GT World Endurance y el nuevo mod ISI F1
Links de descarga:
http://isiforums.net/f/showthread.php/1 ... #post20192
Y las mejoras de la versión (entre ellas aparece el DRS!!!)
UPDATE 4 Changelog (MAY 18, 2012):
======================================
GRAPHICS:
---------------------------
Improved lighting math
Improved HDR rearviews
Fixed mirrors too dark when using HDR
Improved post-processing in multi-view mode
Fixed side-channel clearing in multi-view mode.
Fixed HDR in multi-view mode
Viewport fix for multi-view
Improved dynamic road
Changing shadow detail level now causes a shader re-compile
Changed base turbidity to 1.8 to brighten sky a bit.
Reduced minimum vertical FOV from 20 to 10 degrees.
improved graphical steering pivot for non-player vehicles
Now applying heat haze to graphics, note new PLR option "Heat FX Fade Speed" which can be used to completely disable.
Fixed broken HDR lum histogram
attempt to fix body parts disappearing in multiplayer
GAMEPLAY:
----------------------------
Added support for gear ratio sets.
Added ability to have gear-specific ratios.
Added DRS rules.
Added some GDB-configurable atmospheric conditions.
Changed flap buttons to act as toggle by default, but with a controller.ini option "Hold Flap Button" if the user prefers to hold it down.
SOUNDS:
----------------------------
Scrub sound improvements via the SFX file: can now have tire-specific samples, can be played individually rather than combined into one output, and more control over the frequency modulation.
Defaulting ScrubIndividually to true
AI:
----------------------------
fixed safety car incorrectly pitting for a tire change (and leaving the rest of the field in limbo)
fixes for AI pit lane behavior when no dedicated pitlane exists.
some minor tweaks to AI stalking behavior.
AI more likely to stay on throttle when along side a car they are trying to pass.
fixed a bug where cars would move towards rather than away from a car next to it going into a corner
fixed bug where sometime AI, at start of formation to standing start, immediately tries to park.
better handling of grip lose around fast corners
AIs will turn on and off rear flaps as required.
Tried to ease up on the throttle cuts caused by tires bouncing off the ground for a tick while otherwise being in control
PLUGINS:
----------------------------
Screen interface added to Internals Plugins in order to facilitate 3rd party overlays; currently untested and subject to change.
Now reporting to internals plugin whether blue flag being shown for each vehicle.
UI:
----------------------------
fixed the calculation of the "X display not available" X coordinates for MFD when under AI control.
added some gizmos and actions to facilitate multiplayer auto mod download and install from a dedicated server
added download mod status bar & cancel button
allowing problem mods to show up in lists (so that the problems can be displayed on the info screen)
added info buttons and code for rfm scrollbox to show new state of uninstalled mods with virtual components that are missing.
LED and HUD support for DRS status
changed scaling scrollbox gizmos (rfm, veh, track, hud, showroom & ui) so that they can accept textures other than 1024x1024 uncompressed textures.
Removed PLR file option "Wheels Visible In Cockpit" which was made obsolete by the VEH variable "FrontWheelsInCockpit" a long time ago.
BUG FIXES:
----------------------------
Fixed some unresponsive keys when using soft vsync.
Fixed problem with keyboard repeats in time acceleration.
Fixed warmup time increasing by 1 each time a server is set up.
Fixed problem where re-attaching a wheel in the pits would result in phantom collision.
Improved thread safety by using local file finder classes.
Fixed a error message that was incorrectly saying missing RCD files.
Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty.
Fixed 'Temporary Boost' button.
Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty.
FUNCTIONAL ADDITIONS:
----------------------------
Added mod downloading to sim
Added settings for HTTP Server and rfmod sharing.
Added PLR variable "Car Vibration Mult2" in order to allow separation of orientational vs. positional effects, and added PLR variables "Seat Pitch", "Seat Yaw", and "Seat Roll" to allow an offset from which direction the cockpit camera points.
MOD MODE/PACKAGING
----------------------------
fixed not being able to switch UIs in mod mode.
removed "no ai" restriction from public dev build
added a scale value in HUD editor for flags & stat bar positions
got digital gages working in the HUD. Can now expand in any of four directions.
HUD editor stability fixes
HUD editor fixes. instead of numbers, will write out the function and font names for led, text, and digital gages
Podéis ver unas capturas aquí... realmente prometedoras, las capturas del pseudo Lotus son impresionantes
http://isiforums.net/f/showthread.php/2 ... #post67786
Dicho esto, a ver si se ponen las pilas de una vez por todas, porque a este paso les adelanta Kunos Simulatione (creador del Netkar Pro) con su alucinante Assetto Corsa... que promete ser lo mejor que hayamos visto nunca
http://www.assettocorsa.net/?lang=en
Tras más de 2 meses sin novedades importantes, hoy ha salido un "update" (parece que hay varias mejoras gráficas) así como actualizaciones en los Mods Megane, Formula Ranault 3.5, GT World Endurance y el nuevo mod ISI F1
Links de descarga:
http://isiforums.net/f/showthread.php/1 ... #post20192
Y las mejoras de la versión (entre ellas aparece el DRS!!!)
UPDATE 4 Changelog (MAY 18, 2012):
======================================
GRAPHICS:
---------------------------
Improved lighting math
Improved HDR rearviews
Fixed mirrors too dark when using HDR
Improved post-processing in multi-view mode
Fixed side-channel clearing in multi-view mode.
Fixed HDR in multi-view mode
Viewport fix for multi-view
Improved dynamic road
Changing shadow detail level now causes a shader re-compile
Changed base turbidity to 1.8 to brighten sky a bit.
Reduced minimum vertical FOV from 20 to 10 degrees.
improved graphical steering pivot for non-player vehicles
Now applying heat haze to graphics, note new PLR option "Heat FX Fade Speed" which can be used to completely disable.
Fixed broken HDR lum histogram
attempt to fix body parts disappearing in multiplayer
GAMEPLAY:
----------------------------
Added support for gear ratio sets.
Added ability to have gear-specific ratios.
Added DRS rules.
Added some GDB-configurable atmospheric conditions.
Changed flap buttons to act as toggle by default, but with a controller.ini option "Hold Flap Button" if the user prefers to hold it down.
SOUNDS:
----------------------------
Scrub sound improvements via the SFX file: can now have tire-specific samples, can be played individually rather than combined into one output, and more control over the frequency modulation.
Defaulting ScrubIndividually to true
AI:
----------------------------
fixed safety car incorrectly pitting for a tire change (and leaving the rest of the field in limbo)
fixes for AI pit lane behavior when no dedicated pitlane exists.
some minor tweaks to AI stalking behavior.
AI more likely to stay on throttle when along side a car they are trying to pass.
fixed a bug where cars would move towards rather than away from a car next to it going into a corner
fixed bug where sometime AI, at start of formation to standing start, immediately tries to park.
better handling of grip lose around fast corners
AIs will turn on and off rear flaps as required.
Tried to ease up on the throttle cuts caused by tires bouncing off the ground for a tick while otherwise being in control
PLUGINS:
----------------------------
Screen interface added to Internals Plugins in order to facilitate 3rd party overlays; currently untested and subject to change.
Now reporting to internals plugin whether blue flag being shown for each vehicle.
UI:
----------------------------
fixed the calculation of the "X display not available" X coordinates for MFD when under AI control.
added some gizmos and actions to facilitate multiplayer auto mod download and install from a dedicated server
added download mod status bar & cancel button
allowing problem mods to show up in lists (so that the problems can be displayed on the info screen)
added info buttons and code for rfm scrollbox to show new state of uninstalled mods with virtual components that are missing.
LED and HUD support for DRS status
changed scaling scrollbox gizmos (rfm, veh, track, hud, showroom & ui) so that they can accept textures other than 1024x1024 uncompressed textures.
Removed PLR file option "Wheels Visible In Cockpit" which was made obsolete by the VEH variable "FrontWheelsInCockpit" a long time ago.
BUG FIXES:
----------------------------
Fixed some unresponsive keys when using soft vsync.
Fixed problem with keyboard repeats in time acceleration.
Fixed warmup time increasing by 1 each time a server is set up.
Fixed problem where re-attaching a wheel in the pits would result in phantom collision.
Improved thread safety by using local file finder classes.
Fixed a error message that was incorrectly saying missing RCD files.
Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty.
Fixed 'Temporary Boost' button.
Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty.
FUNCTIONAL ADDITIONS:
----------------------------
Added mod downloading to sim
Added settings for HTTP Server and rfmod sharing.
Added PLR variable "Car Vibration Mult2" in order to allow separation of orientational vs. positional effects, and added PLR variables "Seat Pitch", "Seat Yaw", and "Seat Roll" to allow an offset from which direction the cockpit camera points.
MOD MODE/PACKAGING
----------------------------
fixed not being able to switch UIs in mod mode.
removed "no ai" restriction from public dev build
added a scale value in HUD editor for flags & stat bar positions
got digital gages working in the HUD. Can now expand in any of four directions.
HUD editor stability fixes
HUD editor fixes. instead of numbers, will write out the function and font names for led, text, and digital gages
Podéis ver unas capturas aquí... realmente prometedoras, las capturas del pseudo Lotus son impresionantes
http://isiforums.net/f/showthread.php/2 ... #post67786
Dicho esto, a ver si se ponen las pilas de una vez por todas, porque a este paso les adelanta Kunos Simulatione (creador del Netkar Pro) con su alucinante Assetto Corsa... que promete ser lo mejor que hayamos visto nunca
http://www.assettocorsa.net/?lang=en
Histórico:
-Piloto más dificil de adelantar temp. 2005
-Piloto más deportivo temporadas 2006 y 2008.
-1 Pole Position
-4º clasificado general NRD2003, 5º clasificado general NRD2013, NRD2014 y NRD2015

A cuchillo!!! PDLR4ever
-Piloto más dificil de adelantar temp. 2005
-Piloto más deportivo temporadas 2006 y 2008.
-1 Pole Position
-4º clasificado general NRD2003, 5º clasificado general NRD2013, NRD2014 y NRD2015

A cuchillo!!! PDLR4ever
- LoCuRa
- Prensa

- Mensajes: 2060
- Registrado: Mié Sep 16, 2009 10:52 pm
- Volante: FANATEC
- Nick rFactor: LoCuRa
- Ubicación: (Guipuzkoa)
- Has thanked: 108 times
- Been thanked: 49 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
Muchas gracias Srdb!
Debes siempre luchar por ser el mejor, pero jamas debes pensar que ya lo has logrado
- LoCuRa
- Prensa

- Mensajes: 2060
- Registrado: Mié Sep 16, 2009 10:52 pm
- Volante: FANATEC
- Nick rFactor: LoCuRa
- Ubicación: (Guipuzkoa)
- Has thanked: 108 times
- Been thanked: 49 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
Cabrona!! me tienes que decir que tengo que mirar... para darte datos IMPORTANTISIMOS.Javibeza escribió:Pintaza, el martes lo pruebo
Debes siempre luchar por ser el mejor, pero jamas debes pensar que ya lo has logrado
- Sr_DB
- Prensa

- Mensajes: 3621
- Registrado: Lun Sep 29, 2003 2:00 am
- Volante: Logitech G27
- Nick rFactor: SrDB
- Ubicación: Valladolid, aunque soy de Burgos
- Has thanked: 3 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
Saludos!!!
Nueva actualización del motor del juego, coche y circuito
-build 90
-1960 series, update 1.1, inclusión del Brabham BT20
-Circuito de Brianza (o sea Monza)
Información sobre la actualización:
http://isiforums.net/f/showthread.php/6 ... Discussion
Descarga (de momento sólo vía torrent):
http://isiforums.net/f/showthread.php/1396-Downloads
Lista de mejoras de la actualización (bulid 90):
UPDATE 5 Changelog (June 14, 2012):
======================================
GRAPHICS:
---------------------------
Re-enabled HDR profiles for new .hdp files
Added bloom post effect
Further improvements to bloom post fx
Updated some polygon attribs to conform to API change
Shadow tuning
Set some shadow defaults
Tied haze density to fog density
Now adjusting air mass density for sky graphics
New base turbidity because of air mass density change
GAMEPLAY:
----------------------------
Added safetycar components
New internal combustion engine code work-in-progress
Added effect on torque from fuel-air mixture (not garage-configurable yet, but running out of fuel now works as it should)
Fixed running out of fuel with new engine code.
Allowed "NonRaceStartSector=1" GDB entry for tracks where the pitlane is between sector checkpoints 1 & 2.
AI:
----------------------------
Removed forcing lanes on restart phase for AI.
improvements on AI cars detecting his and other's relative motion along the line perpendicular to his current driving line.
UI:
----------------------------
vehicle & track lists working as an alternative to the spinner gizmo
made options remember last car/track list/spinner state.
BUG FIXES:
----------------------------
Fixed crash that would sometimes happen when picking all cars & track mod
Made RFM/GDB entry "SafetyCarAvailable" work (again).
MULTIPLAYER:
----------------------------
Fixed server details sharing
Fixed mod downloading. LAN download was always set to true.
FUNCTIONAL ADDITIONS:
----------------------------
Added check for dedicated server that downloadable mod is below the allowable threshold BEFORE declaring the mod available for download (to hopefully reduce instances of unexplained errors on clients)
Added PLR file option "Partial Cockpit View" if you only need wheels or wheels+suspension in your cockpit view.
MOD MODE/PACKAGING
----------------------------
added a check for autogeneration teleport locations that the waypoint to start from is valid.
Enabled Ctrl-V in public dev build to view input & FFB graph. Also fixed a few compiler warnings.
Nueva actualización del motor del juego, coche y circuito
-build 90
-1960 series, update 1.1, inclusión del Brabham BT20
-Circuito de Brianza (o sea Monza)
Información sobre la actualización:
http://isiforums.net/f/showthread.php/6 ... Discussion
Descarga (de momento sólo vía torrent):
http://isiforums.net/f/showthread.php/1396-Downloads
Lista de mejoras de la actualización (bulid 90):
UPDATE 5 Changelog (June 14, 2012):
======================================
GRAPHICS:
---------------------------
Re-enabled HDR profiles for new .hdp files
Added bloom post effect
Further improvements to bloom post fx
Updated some polygon attribs to conform to API change
Shadow tuning
Set some shadow defaults
Tied haze density to fog density
Now adjusting air mass density for sky graphics
New base turbidity because of air mass density change
GAMEPLAY:
----------------------------
Added safetycar components
New internal combustion engine code work-in-progress
Added effect on torque from fuel-air mixture (not garage-configurable yet, but running out of fuel now works as it should)
Fixed running out of fuel with new engine code.
Allowed "NonRaceStartSector=1" GDB entry for tracks where the pitlane is between sector checkpoints 1 & 2.
AI:
----------------------------
Removed forcing lanes on restart phase for AI.
improvements on AI cars detecting his and other's relative motion along the line perpendicular to his current driving line.
UI:
----------------------------
vehicle & track lists working as an alternative to the spinner gizmo
made options remember last car/track list/spinner state.
BUG FIXES:
----------------------------
Fixed crash that would sometimes happen when picking all cars & track mod
Made RFM/GDB entry "SafetyCarAvailable" work (again).
MULTIPLAYER:
----------------------------
Fixed server details sharing
Fixed mod downloading. LAN download was always set to true.
FUNCTIONAL ADDITIONS:
----------------------------
Added check for dedicated server that downloadable mod is below the allowable threshold BEFORE declaring the mod available for download (to hopefully reduce instances of unexplained errors on clients)
Added PLR file option "Partial Cockpit View" if you only need wheels or wheels+suspension in your cockpit view.
MOD MODE/PACKAGING
----------------------------
added a check for autogeneration teleport locations that the waypoint to start from is valid.
Enabled Ctrl-V in public dev build to view input & FFB graph. Also fixed a few compiler warnings.
Histórico:
-Piloto más dificil de adelantar temp. 2005
-Piloto más deportivo temporadas 2006 y 2008.
-1 Pole Position
-4º clasificado general NRD2003, 5º clasificado general NRD2013, NRD2014 y NRD2015

A cuchillo!!! PDLR4ever
-Piloto más dificil de adelantar temp. 2005
-Piloto más deportivo temporadas 2006 y 2008.
-1 Pole Position
-4º clasificado general NRD2003, 5º clasificado general NRD2013, NRD2014 y NRD2015

A cuchillo!!! PDLR4ever
- LoCuRa
- Prensa

- Mensajes: 2060
- Registrado: Mié Sep 16, 2009 10:52 pm
- Volante: FANATEC
- Nick rFactor: LoCuRa
- Ubicación: (Guipuzkoa)
- Has thanked: 108 times
- Been thanked: 49 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
Thx crack!Sr_DB escribió:Saludos!!!
Nueva actualización del motor del juego, coche y circuito![]()
-build 90
-1960 series, update 1.1, inclusión del Brabham BT20
-Circuito de Brianza (o sea Monza)
Información sobre la actualización:
http://isiforums.net/f/showthread.php/6 ... Discussion
Descarga (de momento sólo vía torrent):
http://isiforums.net/f/showthread.php/1396-Downloads
Lista de mejoras de la actualización (bulid 90):
UPDATE 5 Changelog (June 14, 2012):
======================================
GRAPHICS:
---------------------------
Re-enabled HDR profiles for new .hdp files
Added bloom post effect
Further improvements to bloom post fx
Updated some polygon attribs to conform to API change
Shadow tuning
Set some shadow defaults
Tied haze density to fog density
Now adjusting air mass density for sky graphics
New base turbidity because of air mass density change
GAMEPLAY:
----------------------------
Added safetycar components
New internal combustion engine code work-in-progress
Added effect on torque from fuel-air mixture (not garage-configurable yet, but running out of fuel now works as it should)
Fixed running out of fuel with new engine code.
Allowed "NonRaceStartSector=1" GDB entry for tracks where the pitlane is between sector checkpoints 1 & 2.
AI:
----------------------------
Removed forcing lanes on restart phase for AI.
improvements on AI cars detecting his and other's relative motion along the line perpendicular to his current driving line.
UI:
----------------------------
vehicle & track lists working as an alternative to the spinner gizmo
made options remember last car/track list/spinner state.
BUG FIXES:
----------------------------
Fixed crash that would sometimes happen when picking all cars & track mod
Made RFM/GDB entry "SafetyCarAvailable" work (again).
MULTIPLAYER:
----------------------------
Fixed server details sharing
Fixed mod downloading. LAN download was always set to true.
FUNCTIONAL ADDITIONS:
----------------------------
Added check for dedicated server that downloadable mod is below the allowable threshold BEFORE declaring the mod available for download (to hopefully reduce instances of unexplained errors on clients)
Added PLR file option "Partial Cockpit View" if you only need wheels or wheels+suspension in your cockpit view.
MOD MODE/PACKAGING
----------------------------
added a check for autogeneration teleport locations that the waypoint to start from is valid.
Enabled Ctrl-V in public dev build to view input & FFB graph. Also fixed a few compiler warnings.
Debes siempre luchar por ser el mejor, pero jamas debes pensar que ya lo has logrado
- JROIG
- Piloto NRD Veterano

- Mensajes: 964
- Registrado: Vie Oct 22, 2004 2:00 am
- Volante: Logitech g29
- Nick rFactor: JROIG
- Ubicación: valencia
- Has thanked: 3 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
Esto empieza a cojer forma de verdad.
thanks srdb por la info.
thanks srdb por la info.
JROIG
(Campeon NRD F1 WS 2007, Campeon NRD Carrera de campeones 2006, Campeon Copa GT Megane 2007, 3º NRD F1 2006)
(Campeon NRD F1 WS 2007, Campeon NRD Carrera de campeones 2006, Campeon Copa GT Megane 2007, 3º NRD F1 2006)
- Sr_DB
- Prensa

- Mensajes: 3621
- Registrado: Lun Sep 29, 2003 2:00 am
- Volante: Logitech G27
- Nick rFactor: SrDB
- Ubicación: Valladolid, aunque soy de Burgos
- Has thanked: 3 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
Saludos!!!JROIG escribió:Esto empieza a cojer forma de verdad.![]()
thanks srdb por la info.
De nada, para eso estamos
Para mí van muy, muy lentos en su desarrollo... yo esperaba que a estas alturas ya estuvieramos hablando de una versión casi definitiva, no una beta como la que tenemos, que si bien ha mejorado desde que la lanzaron (no era excesivamente difícil), aún tiene muchos bugs, se hace extraña, faltan coches, circuitos... son 6 meses ya desde que apareció y sigue sin poderse usar en ligas online
Como salga antes el Assetto Corsa ya se pueden (podemos) ir despididiendo del rfactor2
Pero bueno, habrá que seguir su desarrollo... tal vez nos den una agradable sorpresa pronto, quién sabe
Histórico:
-Piloto más dificil de adelantar temp. 2005
-Piloto más deportivo temporadas 2006 y 2008.
-1 Pole Position
-4º clasificado general NRD2003, 5º clasificado general NRD2013, NRD2014 y NRD2015

A cuchillo!!! PDLR4ever
-Piloto más dificil de adelantar temp. 2005
-Piloto más deportivo temporadas 2006 y 2008.
-1 Pole Position
-4º clasificado general NRD2003, 5º clasificado general NRD2013, NRD2014 y NRD2015

A cuchillo!!! PDLR4ever
- Sr_DB
- Prensa

- Mensajes: 3621
- Registrado: Lun Sep 29, 2003 2:00 am
- Volante: Logitech G27
- Nick rFactor: SrDB
- Ubicación: Valladolid, aunque soy de Burgos
- Has thanked: 3 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
Saludos!!!
Con cuentagotas pero siguen saliendo cosillas... ahora es el turno de la Clío Cup:
http://isiforums.net/f/showthread.php/6 ... #post82037
Aunque es operativa, parece que esta versión de la Clío Cup (1.0) presenta algún que otro problemilla:
Known issues:
- Those of you who installed the accidentally leaked earlier version, will end up with duplicate Clio components, and may need to completely re-install to be rid of them.
- Opacity issues on the headlights until the next software update is released (which will update the Clio pace car and fix it).
- Possibly other stuff.
Instructions for the wheel rim and window templates:
Rims - Use the exact same naming as your skin, adding "EXTRA0" to the name. Saving in dds DXT5 format. So for car clio_16.dds, the rims are clio_16EXTRA0.dds.
Windows - Use the exact same naming as your skin, adding "WINDOW" to the name. Saving in dds DXT5 format. So for car clio_16.dds, the rims are clio_16WINDOW.dds. Make sure to make a white mask of this text, add it to alpha channel (alpha channel needs to be white where the text is so the text is opaque ingame).
Con cuentagotas pero siguen saliendo cosillas... ahora es el turno de la Clío Cup:
http://isiforums.net/f/showthread.php/6 ... #post82037
Aunque es operativa, parece que esta versión de la Clío Cup (1.0) presenta algún que otro problemilla:
Known issues:
- Those of you who installed the accidentally leaked earlier version, will end up with duplicate Clio components, and may need to completely re-install to be rid of them.
- Opacity issues on the headlights until the next software update is released (which will update the Clio pace car and fix it).
- Possibly other stuff.
Instructions for the wheel rim and window templates:
Rims - Use the exact same naming as your skin, adding "EXTRA0" to the name. Saving in dds DXT5 format. So for car clio_16.dds, the rims are clio_16EXTRA0.dds.
Windows - Use the exact same naming as your skin, adding "WINDOW" to the name. Saving in dds DXT5 format. So for car clio_16.dds, the rims are clio_16WINDOW.dds. Make sure to make a white mask of this text, add it to alpha channel (alpha channel needs to be white where the text is so the text is opaque ingame).
Histórico:
-Piloto más dificil de adelantar temp. 2005
-Piloto más deportivo temporadas 2006 y 2008.
-1 Pole Position
-4º clasificado general NRD2003, 5º clasificado general NRD2013, NRD2014 y NRD2015

A cuchillo!!! PDLR4ever
-Piloto más dificil de adelantar temp. 2005
-Piloto más deportivo temporadas 2006 y 2008.
-1 Pole Position
-4º clasificado general NRD2003, 5º clasificado general NRD2013, NRD2014 y NRD2015

A cuchillo!!! PDLR4ever
- Sr_DB
- Prensa

- Mensajes: 3621
- Registrado: Lun Sep 29, 2003 2:00 am
- Volante: Logitech G27
- Nick rFactor: SrDB
- Ubicación: Valladolid, aunque soy de Burgos
- Has thanked: 3 times
Re: rFactor 2 (Novedades, Screens, informacion de ISI)
Saludos!!!
Nueva versión 101, con algunos cambios y mejoras, pero seguimos en fase beta (ya les vale):
http://isiforums.net/f/showthread.php/6984
Nueva versión 101, con algunos cambios y mejoras, pero seguimos en fase beta (ya les vale):
http://isiforums.net/f/showthread.php/6984
Histórico:
-Piloto más dificil de adelantar temp. 2005
-Piloto más deportivo temporadas 2006 y 2008.
-1 Pole Position
-4º clasificado general NRD2003, 5º clasificado general NRD2013, NRD2014 y NRD2015

A cuchillo!!! PDLR4ever
-Piloto más dificil de adelantar temp. 2005
-Piloto más deportivo temporadas 2006 y 2008.
-1 Pole Position
-4º clasificado general NRD2003, 5º clasificado general NRD2013, NRD2014 y NRD2015

A cuchillo!!! PDLR4ever
