wenas
me parecio leer por aki un dia que habia una forma de reducir los botes que da el ccohe, me podriais decir alguno e que apartado del plr se cofiguraba eso, es que llego a la recta de bareihn y cuando voy a tope las vibraciones son demasiado exageradas para mi gusto.
Andretti, a mi me pasaba lo mismo y buscando en el plr encontre en el apartado Graphic Options y baje los valores a la mitad creo y la cosa cambia mucho.....supongo que es ir probando y a gusto del consumidor.
[ Graphic Options ]
Broadcast Overlay="1"
Texture Detail="1"
Vertical FOV="49" // 49=use default, otherwise is the FOV for attached cameras (horiz is calculated based on aspect ratio)
Rearview="1" // 0=Off, 1=Center only, 2=Side only, 3=Center and Side - Virtual mirrors only
Allow Rearview In Swingman="0"
Virtual Rearview In Cockpit="0"
Rearview Width="64.00000"
Rearview Height="14.00000"
Rearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file
Seat Adjustment Aft="0.07000"
Seat Adjustment Up="0.07000"
Mirror Adjustment Horizontal="0.00000"
Mirror Adjustment Vertical="0.00000" Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects eyepoint orientation
Asi los puse yo, pero si se puede mejorarlo me das el toque eh..
Cockpit Vibration Mult1="0.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="15.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="17.00000" // Secondary rate of vibration affects eyepoint orientation