Estrategia de ISI para los próximos builds
Publicado: Mar May 13, 2014 12:05 am
No sé si habréis visto este mensaje de Tim (hace varias cosas en ISI: CM y Marketing básicamente) en el foro:
Wet weather has been held up at various stages and just been one of those features that continually suffered from how we were developing. Not an excuse, it was a poor way to develop, just saying how it has been. Though the more things we complete, the more things we have to fix when we change something connected to it.
We were developing almost like the public didn't have the product. Often the guys would put in incomplete features that "worked" so you could get them sooner (which is a nice thought), but this left you with incomplete features and sometimes broke things entirely if that had issues not seen by our testers. The plan for the next few builds is to make some of the incomplete things into complete things (both that you have versions of, and that we've held back). It's likely they'll get to this stuff fairly soon now, but I can't say when, only that incomplete features are more of a priority for those devs assigned them.
It's also made it very difficult to market the product. You can't push rF2 as a wet weather simulator really right now, and when we do fix it, it'll be 'woohoo, you FINALLY fixed it'. If we'd held it, and released it finished, working, as a feature, it would be a way more positive response to getting the same thing at the same time. Shame really.
Os lo resumo para los que no habláis inglés: critica la estrategia de desarrollo que han seguido hasta ahora con RF2: meterle un montón de funciones nuevas que están a medio acabar (el clima es un ejemplo perfecto). Dice que en su opinión habría sido mejor ir metiendo nuevas características cuando los programadores las tuvieran terminadas, y que esa estrategia ha dificultado la venta de producto. Lo más interesante es que parece que en las próximas builds se van a dedicar no a meter cosas nuevas, sino a rematar otras que tienen a medias. Terminar la simulación de lluvia parece uno de los objetivos prioritarios. De hecho hay más cosas en el clima que no tienen terminadas, como el cálculo de la temperatura de pista. Ya puestos, espero que también rematen el algoritmo de colisiones online que de vez en cuando hace cosas raras.
En cualquier caso, me parece una sabia decisión por parte de ISI para los próximos meses.
Wet weather has been held up at various stages and just been one of those features that continually suffered from how we were developing. Not an excuse, it was a poor way to develop, just saying how it has been. Though the more things we complete, the more things we have to fix when we change something connected to it.
We were developing almost like the public didn't have the product. Often the guys would put in incomplete features that "worked" so you could get them sooner (which is a nice thought), but this left you with incomplete features and sometimes broke things entirely if that had issues not seen by our testers. The plan for the next few builds is to make some of the incomplete things into complete things (both that you have versions of, and that we've held back). It's likely they'll get to this stuff fairly soon now, but I can't say when, only that incomplete features are more of a priority for those devs assigned them.
It's also made it very difficult to market the product. You can't push rF2 as a wet weather simulator really right now, and when we do fix it, it'll be 'woohoo, you FINALLY fixed it'. If we'd held it, and released it finished, working, as a feature, it would be a way more positive response to getting the same thing at the same time. Shame really.
Os lo resumo para los que no habláis inglés: critica la estrategia de desarrollo que han seguido hasta ahora con RF2: meterle un montón de funciones nuevas que están a medio acabar (el clima es un ejemplo perfecto). Dice que en su opinión habría sido mejor ir metiendo nuevas características cuando los programadores las tuvieran terminadas, y que esa estrategia ha dificultado la venta de producto. Lo más interesante es que parece que en las próximas builds se van a dedicar no a meter cosas nuevas, sino a rematar otras que tienen a medias. Terminar la simulación de lluvia parece uno de los objetivos prioritarios. De hecho hay más cosas en el clima que no tienen terminadas, como el cálculo de la temperatura de pista. Ya puestos, espero que también rematen el algoritmo de colisiones online que de vez en cuando hace cosas raras.
En cualquier caso, me parece una sabia decisión por parte de ISI para los próximos meses.