NRD 2026: Propuestas, votación de motores y sugerencias
Moderadores: Comisarios NRD, Organizacion
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chiparoto
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Re: NRD 2026: Propuestas, votación de motores y sugerencias
En primer lugar, agradecer a la organización, esto no existe en todos lados, no a este nivel (hablo no solo de tiempos sino de respeto en pista).
Segundo Francia.
Tercero, Voto positivo para las propuestas 1 y 2 de Gerardo, agrego que estaría bien que se aumente en alguna medida el efecto rebufo en el coche.
Segundo Francia.
Tercero, Voto positivo para las propuestas 1 y 2 de Gerardo, agrego que estaría bien que se aumente en alguna medida el efecto rebufo en el coche.
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fiticmcj
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Re: NRD 2026: Propuestas, votación de motores y sugerencias
De acuerdo con gerardo prieto y damian en todo, si no vamos a tener motor eléctrico , necesitamos mas rebufo y que el drs sea mas potente, si no va a ser un kaos en los enfrentamientos.
tiene mi voto gerardo y damian con el tema de francia y drs
tiene mi voto gerardo y damian con el tema de francia y drs
- Todor Vasilev
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Re: NRD 2026: Propuestas, votación de motores y sugerencias
There are quite a lot of different opinions across all drivers, and everyone has their point. Probably the main reason most of us like this league is that it tries to simulate the real and current F1 rules, physics, etc., to the extent that the rFactor 2 software (including all existing plugins out there) allows us to. But F1 rules evolve, whereas rf2 software is already deprecated (frozen if you like in time). This means we have to find compromises as it has been done to a degree for the past season or two. Next year the rules and cars change even more so there are some decisions to be made here.
I can ask the question how practical could this be to use the winter break to find what best changes would work for this league by doing muliple races with different cars every race so we can see what works best for the league. For example, we voted for a few points and results are mixed, why not try them all, or at least the main point:
Race 1 - Hybrid engines, no DRS, different dirty air effect bla bla bla
Race 2 - Normal aspirated engine no DRS, bla bla bla
....
Race x - you got the point.
We can try and see which is the best combination of physics and then polish them out for the season.
That way, we'll keep having fun during the winter pause and gather information based on facts rather than opinions. I know this might be impossible or difficult for organisers to prepare all these changes in the cars before every race, but if there are people who could volunteer and help with that, then it might be possible. I can try to find some time to help with that if necessary. Obviously, we don't have to change the 3d models for that but just the physics of the cars. I'm sure there might be other people who know a bit about rf2 game engine that could be useful here.
Also, I'm always up for 100% race distance. I think it'll make the entire season much more interesting, and good strategies and tyre management would pay off even better.
I can ask the question how practical could this be to use the winter break to find what best changes would work for this league by doing muliple races with different cars every race so we can see what works best for the league. For example, we voted for a few points and results are mixed, why not try them all, or at least the main point:
Race 1 - Hybrid engines, no DRS, different dirty air effect bla bla bla
Race 2 - Normal aspirated engine no DRS, bla bla bla
....
Race x - you got the point.
We can try and see which is the best combination of physics and then polish them out for the season.
That way, we'll keep having fun during the winter pause and gather information based on facts rather than opinions. I know this might be impossible or difficult for organisers to prepare all these changes in the cars before every race, but if there are people who could volunteer and help with that, then it might be possible. I can try to find some time to help with that if necessary. Obviously, we don't have to change the 3d models for that but just the physics of the cars. I'm sure there might be other people who know a bit about rf2 game engine that could be useful here.
Also, I'm always up for 100% race distance. I think it'll make the entire season much more interesting, and good strategies and tyre management would pay off even better.
- Ricardo Ferreira
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Re: NRD 2026: Propuestas, votación de motores y sugerencias
rFactor 2 allows us to simulate everything that will exist in the 2026 regulations: front flap, rear flap, and so on. But that also means more buttons, more systems, and more things to manage — and at some point it just becomes annoying instead of fun.
This year’s car was already very difficult to drive when following another car. So if they increase these effects even more, it will become almost impossible. If the goal is to introduce DRS, fine — but only if it actually makes it easier to follow another car.
I understand the desire to simulate real regulations, but we should not forget that realism does not automatically mean something is better. In real life, many tracks and decisions are driven by money, team interests, or people who don’t really understand racing — and most of the time these decisions don’t improve racing at all. That’s why we now have bigger, heavier cars and less interesting races.
I’m not saying we should completely ignore real-world regulations. But I do think we can take the opportunity to improve things instead of making them worse.
In my opinion, the most important thing is that the car is fun to drive. Last year’s car wasn’t even fun — it was difficult to understand and did unpredictable things for no clear reason. We should aim for a more neutral car that works well for everyone and responds properly to setup changes. I’ve been defending this idea for a long time. The more complex the cars become, the worse the racing usually gets. I think there is a strong correlation there.
For that reason, I also believe tracks should be more interesting and better optimized. We can have the best car in the world, but if we are racing on tracks like Zandvoort or Singapore that are full of freezes and bugs, it becomes frustrating and leads nowhere positive. For example, I personally lost two races this year due to track-related bugs, one in Miami and another in Singapore.
This year’s car was already very difficult to drive when following another car. So if they increase these effects even more, it will become almost impossible. If the goal is to introduce DRS, fine — but only if it actually makes it easier to follow another car.
I understand the desire to simulate real regulations, but we should not forget that realism does not automatically mean something is better. In real life, many tracks and decisions are driven by money, team interests, or people who don’t really understand racing — and most of the time these decisions don’t improve racing at all. That’s why we now have bigger, heavier cars and less interesting races.
I’m not saying we should completely ignore real-world regulations. But I do think we can take the opportunity to improve things instead of making them worse.
In my opinion, the most important thing is that the car is fun to drive. Last year’s car wasn’t even fun — it was difficult to understand and did unpredictable things for no clear reason. We should aim for a more neutral car that works well for everyone and responds properly to setup changes. I’ve been defending this idea for a long time. The more complex the cars become, the worse the racing usually gets. I think there is a strong correlation there.
For that reason, I also believe tracks should be more interesting and better optimized. We can have the best car in the world, but if we are racing on tracks like Zandvoort or Singapore that are full of freezes and bugs, it becomes frustrating and leads nowhere positive. For example, I personally lost two races this year due to track-related bugs, one in Miami and another in Singapore.
- Todor Vasilev
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Re: NRD 2026: Propuestas, votación de motores y sugerencias
It'll be very interesting to investigate further on the issues that you had on those tracks because I have a lot of the visual settings set too high at all times and never had issues on any track, no matter the number of players in the server. Whether this is a PC configuration or something else related, as I said, it'll be interesting to know.
The 2025 car indeed was very easy to drive, most of the races I only did the bare minimum laps on the Saturday or Sunday before the race and still managed to achieve some good pace and results (including the last race where I had to recover after an accident and pitstop at the end of lap 1 and finished on the podium).
True that most of the functionalities can be simulated but not the exact power management logic, which, if it could be achieved, would have eliminated all these constant button presses that you complain of. All you have to do is choose the right map setting and it will use the right amount of electrical assistance (as power) and then recharge not only when you brake but also when you coast (this is not currently possible if I'm not wrong). The new Assetto Corsa Evo now has all this functionality and you just set the right map for your needs(qualy speed, race pace, saving fuel etc.) and then just drive.
The 2025 car indeed was very easy to drive, most of the races I only did the bare minimum laps on the Saturday or Sunday before the race and still managed to achieve some good pace and results (including the last race where I had to recover after an accident and pitstop at the end of lap 1 and finished on the podium).
True that most of the functionalities can be simulated but not the exact power management logic, which, if it could be achieved, would have eliminated all these constant button presses that you complain of. All you have to do is choose the right map setting and it will use the right amount of electrical assistance (as power) and then recharge not only when you brake but also when you coast (this is not currently possible if I'm not wrong). The new Assetto Corsa Evo now has all this functionality and you just set the right map for your needs(qualy speed, race pace, saving fuel etc.) and then just drive.
- Ricardo Ferreira
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Re: NRD 2026: Propuestas, votación de motores y sugerencias
After watching the Formula 1 video, I was thinking that instead of DRS they could implement 200 seconds per race with P2P. It could be used however the driver wanted — driver management. This mode would only be available during the race. And it could be used to attack, defend, or push to the limit whenever the driver wanted. That would give about 5 seconds per lap, which is quite a lot.
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fiticmcj
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Re: NRD 2026: Propuestas, votación de motores y sugerencias
Buenas noches, he hablado con varios pilotos y lo de meter otra vez el GP holanda es de atraco a mano armada, QATAR.... podrian poner una votacion entre :
1-holanda
2-qatar
3-Baku
4-francia
es por cambiar el de holanda que es un circuito de kars mas que de f1... espero opiniones de todos
1-holanda
2-qatar
3-Baku
4-francia
es por cambiar el de holanda que es un circuito de kars mas que de f1... espero opiniones de todos